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NXT - RFC Seraing 30.01.2026

NXT NXT

Match details

RFC Seraing SER
NXT NXT

Statistics

RFC Seraing SER
1.03
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
65 %
Ball possession
35 %
1
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
  • 1.2
  • Goals scored per match
  • 1.1
  • 1.2
  • Goals conceded per match
  • 1.4
  • 37.5'
  • Minutes/Goal scored
  • 36'
NXT NXT

H2H Stats

RFC Seraing SER
  • 40% 2wins
  • 40% 2draws
  • 20% 1wins

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Top Scorers



hostName NXT

No data available

guestName RFC Seraing

No data available

Match facts

During the last 9 meetings, Club NXT have won 1 times, there have been 2 draws while RFC Seraing have won 6 times. The goal difference is 20-8 in favour of RFC Seraing.

Last season's matches: 1-1 (Club NXT at home) and 2-3 (RFC Seraing at home).

Did you know that Club NXT scores 43% of their goals between the minutes 76-90? This is the highest percentage in the league.

Did you know that RFC Seraing scores 30% of their goals between the minutes 76-90?

More facts

Predictions

As part of the Challenger Pro League (Belgium) tournament, the match between teams NXT and RFC Seraing is scheduled. The game will start on 30.01 at 14:00. All sports bettors can follow in-depth NXT RFC Seraing betting tips using the subsequent analysis of teams' statistics and prediction for the match.

6 / 10 of last matches NXT in all competitions, at least one team did not score

6 / 10 of last matches NXT in Challenger Pro League, at least one team has not scored

3 / 9 of the last matches between the teams, at least one of the teams did not score

4 / 10 of last matches RFC Seraing in all competitions, at least one team did not score

4 / 10 of last matches RFC Seraing in Challenger Pro League, at least one team has not scored

10 / 10 of last matches in all competitions NXT did not draw

NXT NXT

Standings

RFC Seraing SER
# Team GP W D L G GD P
10 32 10 8 14 35:42 -7 38
11 32 8 11 13 37:44 -7 35
12 32 9 8 15 33:47 -14 34
15 32 7 10 15 42:59 -17 31
16 32 5 6 21 33:55 -22 21
17 32 3 7 22 26:68 -42 16

Player Statistics

Overview
Shots
Attack
Defending
Goalkeeping
Overview
Player Grade Minutes played Goals xG Assists xA Total shots Passes Yellow cards Red cards
player
De Corte A.
Goalkeeper team
7.6 90 - - - - - 24/31(77%) - -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Player Total shots Shots on target xGOT Shots off target Blocked shots Shots header Shots inside the Box Shots outside the Box
player
De Corte A.
Goalkeeper team
- - - - - - - -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Player Touches in the opposition Box Passes Big chances created Big chances missed Assists xA Passes in final third Touches Passes long Crosses Successful dribbles Fouled Offsides
player
De Corte A.
Goalkeeper team
- 24/31(77%) - - - - - 43 1/8(13%) - - 1 -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Player Duels Aerial duels Ground duels Foules Tackles Interceptions Clearances Error leading to goal Error leading to shot Own goals
player
De Corte A.
Goalkeeper team
2 1/1(100%) 1/1(100%) - - - - - - -
Goalkeeping
Player Goals prevented Goalkeeper saves xGOT faced Goals Conceded Punches Throws Sweeper keeper actions
player
De Corte A.
Goalkeeper team
0.12 3 0.12 - - 7 -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

About

30.01.2026 at 14:00 NXT and RFC Seraing will play a match as part of the Challenger Pro League. NXT vs RFC Seraing score, statistics, and full match live broadcast can be found on fscore.org.uk. All this data is accessible and free for all users without registration.

Match information

NXT last matches info:

  • Lommel SK - NXT (11 Apr 2026) 0:1 Challenger Pro League
  • NXT - K.A.S. Eupen (04 Apr 2026) 0:1 Challenger Pro League
  • KAA Gent U21 - NXT (21 Mar 2026) 3:2 Challenger Pro League
  • NXT - S.K. Beveren (14 Mar 2026) 2:2 Challenger Pro League
  • Jong KRC Genk - NXT (10 Mar 2026) 0:0 Challenger Pro League

RFC Seraing last matches info:

  • Francs Borains - RFC Seraing (24 Apr 2026) 4:2 Club Friendly Games
  • RFC Seraing - S.K. Beveren (17 Apr 2026) 1:2 Challenger Pro League
  • Lokeren Oost-Vlaanderen - RFC Seraing (10 Apr 2026) 1:1 Challenger Pro League
  • RFC Seraing - Patro Eisden Maasmechelen (05 Apr 2026) 2:0 Challenger Pro League
  • K.A.S. Eupen - RFC Seraing (20 Mar 2026) 0:0 Challenger Pro League

NXT vs RFC Seraing score today will be available at the beginning of the match on 30 Jan 2026. On fscore.org.uk, you will find not only the NXT vs RFC Seraing score but the latest score, livescore, results, and fixtures for future matches.

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Match Info

Date:
30 January 2026, 14:00
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